

Screenshot: Super Meat Boy ForeverĬhunks of levels are pasted together to form unique experiences that are different for each run. This may have been even better with a set of handcrafted levels tailored for exactly that, but Team Meat decided to increase replayability by procedural generation. This turns many of the platforming sections into sort of puzzles that have to be figured out to proceed. You are forced to run forward, and can only change directions when you run into a wall and jump off of it. The entire game can be played with two buttons: jump/punch and slide/dive. So much of Super Meat Boy lies underneath, but there are just as many changes. Super Meat Boy Forever takes Super Meat Boy’s great platforming, sawblade obstacles, and precision jumps and twists it into an endless runner. But the cutscenes deliver well enough, and it’s not really about the story, but about the gameplay-and Super Meat Boy Forever is fun despite itself. Perhaps Edmund McMillen’s presence is more sorely missed than I thought it would be, because even though Super Meat Boy Forever goes through the expected motions with the expected art style, it feels empty. The story is told in the same style as the previous Super Meat Boy, but it feels like it’s missing something. Fetus kidnapped Meat Boy and Bandage girl’s kid, Nugget. In Super Meat Boy Forever you’re not relegated to playing as just Meat Boy-you have the choice of playing as Bandage Girl, as well as a number of other characters that are unlockable through gameplay. With that said, Super Meat Boy Forever does deliver comparable gameplay to the original-just in a slightly different form factor.

Though Super Meat Boy Forever has quickly become my favorite example of this platforming subgenre, I feel like I would have preferred a more traditional platformer.
Super meat boy world record full#
Full disclosure: I’m not really a fan of endless runners. Yeah, I missed the memo on that one-because I was expecting more Meat Boy. Super Meat Boy Forever is an endless runner. It’s too bad that Super Meat Boy Forever chose to go a different route. It’s one of the gold standards I hold every platformer to. I used to see platformers as a dying game genre, but Super Meat Boy changed my entire perspective, and even made me crave time with Super Mario Bros. It’s the game that made me think again about platformers: their controls, their difficulty. The original Super Meat Boy holds a special place in my heart.
